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persianas
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As a WR, how in the world do you reduce deflections? I know that carrying helps to hold on to the ball after catching it, but what skill works best to beat the defenders to the deflection? Is it jump? catch? strength?

Thanks to anyone who can contribute with their experiences with their own personal players.
 
Mob-6
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PDs happen. Accept it and just work on getting your primary and secondary attributes up. The rest will take care of itself as you level. If there was a magic ratio where you caught 100% of balls thrown your way the game would cease to have any point.
 
TtD
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You don't think strength/jumping/catching/agility help mob? All add to your catch roll in some way (same with the possession SA) so they should help slightly with PDs.

You either have to get so far away from the cover they can't PD, or make sure your the better guy when the pass comes your way. You'll never win every battle, but you can trim it down a fair bit.
 
Mob-6
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Originally posted by TtD
You don't think strength/jumping/catching/agility help mob? All add to your catch roll in some way (same with the possession SA) so they should help slightly with PDs.


They matter, but I'm not convinced outside of catching, that any of those are going to make a greater difference than the other at helping you bring in a ball. As long as you are increasing your attributes, PDs will be reduced. Doesn't matter whether you put 5 points each into 4 attributes or 20 into 1, you'll probably see the same net results. The OP is asking how to do it and at his level I don't think there is any evidence that increasing say vision or jumping by X amount will yield a great result in PDs. Each attribute helps, doesn't matter which one of those it goes into as long as he is increasing his attributes as a whole.
 
TtD
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Originally posted by Mob-6
Originally posted by TtD

You don't think strength/jumping/catching/agility help mob? All add to your catch roll in some way (same with the possession SA) so they should help slightly with PDs.


They matter, but I'm not convinced outside of catching, that any of those are going to make a greater difference than the other at helping you bring in a ball. As long as you are increasing your attributes, PDs will be reduced. Doesn't matter whether you put 5 points each into 4 attributes or 20 into 1, you'll probably see the same net results. The OP is asking how to do it and at his level I don't think there is any evidence that increasing say vision or jumping by X amount will yield a great result in PDs. Each attribute helps, doesn't matter which one of those it goes into as long as he is increasing his attributes as a whole.


I'd argue that any of those under 25 will see a disproportionate effect on PDs, and getting those stats up to 25 would help, same way 25 vision is a minimum for many other positions.

 
Mob-6
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Originally posted by TtD

I'd argue that any of those under 25 will see a disproportionate effect on PDs, and getting those stats up to 25 would help, same way 25 vision is a minimum for many other positions.


I would agree. At this point it isn't get X attribute to the softcap, but rather, get all these attributes up to Y level (in this case 25 and I think around level 40 it would be all your attributes in the 40s). OP is asking which attribute he should train to reduce PDs and I'm essentially saying there isn't one, pick one of any and it will help as a result the more you pick and raise the better results you'll see, and as you point out make sure you haven't completely neglected something and leave it at 20.
Last edited Feb 5, 2009 20:13:44
 
persianas
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So if I have 100+ speed, 60+agility, soft cap vision, jumping and catching, should I start spending points in strength and carrying or continue to train them while I get another of those skills (vision, jumping and catching) to the 3:1 cap?
 
drakeborn
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Originally posted by persianas
So if I have 100+ speed, 60+agility, soft cap vision, jumping and catching, should I start spending points in strength and carrying or continue to train them while I get another of those skills (vision, jumping and catching) to the 3:1 cap?


Train them and work on the other attributes or even SAs with SPs.
 
SingleSam
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Originally posted by persianas
So if I have 100+ speed, 60+agility, soft cap vision, jumping and catching, should I start spending points in strength and carrying or continue to train them while I get another of those skills (vision, jumping and catching) to the 3:1 cap?


This question is fair and sums up the utter frustration of building a reciever. It seems the answer is "you need lots of points, in everything".
 
Mob-6
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Originally posted by persianas
So if I have 100+ speed, 60+agility, soft cap vision, jumping and catching, should I start spending points in strength and carrying or continue to train them while I get another of those skills (vision, jumping and catching) to the 3:1 cap?


Around this time you start to consider SAs, agility to 68 or catching to the next cap.
 
Underdawg08
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Call better plays. Give your receiver a chance to beat corners on medium and short routes. Corner backs will always have the advantage if they are near the pass, because they get first crack at the p.d. if the have long reach it makes it that much harder to avoid pass deflections. If you want to cut down on pass deflections get your speed and agility up to about 90/70, run on creative route running, and set up the a.i. to throw a lot of hooks,in, and outs, pump and go, ect.... to try to fake out the corner, or just flat out beat him, so he isn't in the vicinity of your receiver to even have a chance at the p.d.
 
Horse41tx
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Does anyone consider adding to Carry to reduce PDs a good idea?
Last edited Feb 6, 2009 09:48:19
 
BigRick70
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Originally posted by SingleSam
Originally posted by persianas

So if I have 100+ speed, 60+agility, soft cap vision, jumping and catching, should I start spending points in strength and carrying or continue to train them while I get another of those skills (vision, jumping and catching) to the 3:1 cap?


This question is fair and sums up the utter frustration of building a reciever. It seems the answer is "you need lots of points, in everything".


lol try building a safety then
 
WiSeIVIaN
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Originally posted by UnderDogs
Call better plays. Give your receiver a chance to beat corners on medium and short routes. Corner backs will always have the advantage if they are near the pass, because they get first crack at the p.d. if the have long reach it makes it that much harder to avoid pass deflections. If you want to cut down on pass deflections get your speed and agility up to about 90/70, run on creative route running, and set up the a.i. to throw a lot of hooks,in, and outs, pump and go, ect.... to try to fake out the corner, or just flat out beat him, so he isn't in the vicinity of your receiver to even have a chance at the p.d.


Fwiw, although the CB gets first crack at the pass with a PD, bort has said that a WRs attributes can hurt the CBs PD rolls (just as a CBs attributes can hurt a WRs catch rolls).

To the OPs question, High catching is the only attribute that I've seen have a conclusive effect on avoiding PDs. I believe the reason is two fold:
1. The WR catches balls cleaner, so he doesn't end up bobbling it and it gets deflected, and he also doesn't get hit while bobbling the ball (which goes on the stat sheet as a PD though I think its more like a drop). This is why normally HBs catching the ball out of the back-field don't often do so in stride, because they have to slow down (sometimes to a complete stop) to secure the pass before they can go for yac.

2. The WR's high catching has a negative effect on the CB's PD rolls.

I'd like to think that jumping would probably be up there as well in terms of usefulness, I haven't seen any evidence of this as high jumping WRs are hard to find.
 
WiSeIVIaN
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Originally posted by Horse41tx
Does anyone consider adding to Carry to reduce PDs a good idea?


Training it can't hurt, but I'm pretty sure your SPs are better used in catching than carrying...
 
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