OK I am sure it has been covered...but the re-roll on that vet ability is strictly on drops correct? If the pass isnt a "drop" on the pbp then you would not get another roll. Is this correct?
Mob-6
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If your player has 5 drops and 10 PDs in a game in reality he has closer to 7-10 drops as balls that the players drops can then by PD'd, so by reducing drops (that aren't actually classified by the system as drops), you essentially reduce PDs as well. That much we know.
OG-Niner
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I simply love the ability. I may have put too many points into it (currently 8) but, my drops reduced dramatically.
Season 4 99rec 14drops
Season 5 106rec 18 drops
Season 6 73rec 13drops (7th worst in the league)
Season 7 99rec ZERO drops (with Sure Hands)
Season 4 99rec 14drops
Season 5 106rec 18 drops
Season 6 73rec 13drops (7th worst in the league)
Season 7 99rec ZERO drops (with Sure Hands)
Mob-6
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Originally posted by OG-Niner
I simply love the ability. I may have put too many points into it (currently 8) but, my drops reduced dramatically.
Season 4 99rec 14drops
Season 5 106rec 18 drops
Season 6 73rec 13drops (7th worst in the league)
Season 7 99rec ZERO drops (with Sure Hands)
Here's some food for thought, if it gives a 5% chance per point to trigger and you have 8 points in it, it will only trigger 40% of the time. What about the other 60% of the time it didn't trigger? If drops were a problem you should have at least 1 from the 60% of the time the ability didn't trigger, the fact that you don't shows your catching was fine in terms of measuring drops. If you want to do a PD comparison of the years that might be a better gauge.
I simply love the ability. I may have put too many points into it (currently 8) but, my drops reduced dramatically.
Season 4 99rec 14drops
Season 5 106rec 18 drops
Season 6 73rec 13drops (7th worst in the league)
Season 7 99rec ZERO drops (with Sure Hands)
Here's some food for thought, if it gives a 5% chance per point to trigger and you have 8 points in it, it will only trigger 40% of the time. What about the other 60% of the time it didn't trigger? If drops were a problem you should have at least 1 from the 60% of the time the ability didn't trigger, the fact that you don't shows your catching was fine in terms of measuring drops. If you want to do a PD comparison of the years that might be a better gauge.
OG-Niner
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Originally posted by Mob-6
Originally posted by OG-Niner
I simply love the ability. I may have put too many points into it (currently 8) but, my drops reduced dramatically.
Season 4 99rec 14drops
Season 5 106rec 18 drops
Season 6 73rec 13drops (7th worst in the league)
Season 7 99rec ZERO drops (with Sure Hands)
Here's some food for thought, if it gives a 5% chance per point to trigger and you have 8 points in it, it will only trigger 40% of the time. What about the other 60% of the time it didn't trigger? If drops were a problem you should have at least 1 from the 60% of the time the ability didn't trigger, the fact that you don't shows your catching was fine in terms of measuring drops. If you want to do a PD comparison of the years that might be a better gauge.
Season 4: 46 PD
Season 5: 40 PD
Season 6: 41 PD
Season 7: 36 PD
A slight drop in pass deflections, but nothing dramatic.
Originally posted by OG-Niner
I simply love the ability. I may have put too many points into it (currently 8) but, my drops reduced dramatically.
Season 4 99rec 14drops
Season 5 106rec 18 drops
Season 6 73rec 13drops (7th worst in the league)
Season 7 99rec ZERO drops (with Sure Hands)
Here's some food for thought, if it gives a 5% chance per point to trigger and you have 8 points in it, it will only trigger 40% of the time. What about the other 60% of the time it didn't trigger? If drops were a problem you should have at least 1 from the 60% of the time the ability didn't trigger, the fact that you don't shows your catching was fine in terms of measuring drops. If you want to do a PD comparison of the years that might be a better gauge.
Season 4: 46 PD
Season 5: 40 PD
Season 6: 41 PD
Season 7: 36 PD
A slight drop in pass deflections, but nothing dramatic.
Mob-6
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Looking at your team and stats I don't see any correlation to show that Sure Hands is doing anything for you. Figure that out of the 40% of plays it does trigger, you still have to win the re-roll. I'd like to see something more definitive on this, if you take it to 15 points let us know how it goes please.
carumba10
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Originally posted by Mob-6
If your player has 5 drops and 10 PDs in a game in reality he has closer to 7-10 drops as balls that the players drops can then by PD'd, so by reducing drops (that aren't actually classified by the system as drops), you essentially reduce PDs as well. That much we know.
Has Bort clarified this recently ? It makes total sense the way you described it, and I really hope that it does work that way. The problem is, in the past, Bort wouldn't comment on it. He would only say that when a receiver touched a ball, that Sure Hands would kick in. Most PDs it "looks" like the receiver touches the ball before the PD, but noone was sure if he actually did or not...because who knows how accurate the dots are.
If your player has 5 drops and 10 PDs in a game in reality he has closer to 7-10 drops as balls that the players drops can then by PD'd, so by reducing drops (that aren't actually classified by the system as drops), you essentially reduce PDs as well. That much we know.
Has Bort clarified this recently ? It makes total sense the way you described it, and I really hope that it does work that way. The problem is, in the past, Bort wouldn't comment on it. He would only say that when a receiver touched a ball, that Sure Hands would kick in. Most PDs it "looks" like the receiver touches the ball before the PD, but noone was sure if he actually did or not...because who knows how accurate the dots are.
Mob-6
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Bort has said that the defender has first crack at the ball, then the WR, then the CB if the WR drops or misses the ball.
From that statement I am inferring that drops can be PD'ed.
From that statement I am inferring that drops can be PD'ed.
carumba10
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Makes sense, and I hope your right, cause I am going to start pounding Sure Hands on both my receivers...and TE, and hopefully I will see an improvement in % caught.
Mob-6
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Before you do that, don't forget that: you have to drop the ball first, so determine how frequently that occurs. Then you have hope with 15 in Sure Hands you win the 75% roll for it to trigger, then you have to hope that your second roll from Sure Hands is better than the CBs.
carumba10
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Well if the dots are right, I drop the ball quite often (that turn into PDs) . I also seem to get thrown the errant ball quite often, which I don't know is me or the QB. Balls that are thrown 20 feet in front or behind me.
doubletree
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When the WR bobbles the ball and then the ball is deflected to the ground does that mean that the WR was in the process of dropping it or does that mean that his roll was still occuring?
yarley
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My LVL 38 WR is an even high build of agility/speed/vision with my VA's and SA's focusing on vision/agility/speed and had 154 catches, 2300 Yrds, 23 touchdowns and only 7 drops. Did have a few PDs of course but most of my games were great. Catching/Jumping a good 20-30 points below my major skills. Agility seem to be the big one here to me but I have a great QB to get me the ball.
djhoffman99
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Originally posted by Mob-6
Before you do that, don't forget that: you have to drop the ball first, so determine how frequently that occurs. Then you have hope with 15 in Sure Hands you win the 75% roll for it to trigger, then you have to hope that your second roll from Sure Hands is better than the CBs.
I don't think that's entirely true. I don't think the outcome of a catch roll is limited to 2 things - catch or drop. There is also just an incomplete. So I would think sure hands would apply to any time a receiver doesn't catch a ball, whether it's PD, drop, Inc, or sometimes INT (if the int by the CB is on the 2nd roll).
Before you do that, don't forget that: you have to drop the ball first, so determine how frequently that occurs. Then you have hope with 15 in Sure Hands you win the 75% roll for it to trigger, then you have to hope that your second roll from Sure Hands is better than the CBs.
I don't think that's entirely true. I don't think the outcome of a catch roll is limited to 2 things - catch or drop. There is also just an incomplete. So I would think sure hands would apply to any time a receiver doesn't catch a ball, whether it's PD, drop, Inc, or sometimes INT (if the int by the CB is on the 2nd roll).
Mob-6
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I think if it effected all of which you say, you would see a marked improvement for people who have invested in it and I have yet to see that.
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