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Forum > Position Talk > QB Club > QB mini guide to not trow picks against way better teams
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1. set throwing to bullet

2. no favorite targets

3. dont favor long passes

4. throw away ball if some what covered

5. often pass to RB
Last edited Jan 17, 2009 13:23:13
 
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EDIT. throw
 
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kr0n
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bullet sucks
 
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Originally posted by kr0n
bullet sucks


would you wanna throw bullet pass or throw picks?
 
JRice80
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Originally posted by rated rko
Originally posted by kr0n

bullet sucks


would you wanna throw bullet pass or throw picks?


Originally posted by kr0n
bullet sucks


 
Viscount
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My QB has completed 71.9% of his passes and 0 INTs playing on medium.
 
packers0491
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6. run the ball
 
kr0n
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Originally posted by rated rko
Originally posted by kr0n

bullet sucks


would you wanna throw bullet pass or throw picks?


the only thing bullet does is make you horribly inaccurate and susceptible to having lineman pick off your passes because of the low trajectory
 
taurran
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1. I'd rather complete passes, therefore I won't use bullet.

2. Favoring long passes hasn't shown me to be any more inaccurate.

3. I wouldn't even consider "often" throwing the ball away unless I was running a fotm scat back offense.

4. This guide sucks.
Last edited Jan 17, 2009 18:15:05
 
rsb014
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Originally posted by packers0491
6. run the ball


7. run the ball again

The suggestions for favor long and favoring receivers are good. I don't know about not using bullet though, I don't think it is really necessary, it does more to hurt your easy passes than it does to help the longer passes that are more likely to be picked off. I haven't tried taking throw away off of the aggressivesetting to say one way or another, but that's because I have been trying to take more risks with my QB lately anyway.

Of course to really control INTs you also need OC capability so you can make sure you are calling the right pass plays for various situations, that's the real key. The easy passes that bullet hurts are actually your best bet if you just want to control the clock with a bunch of 5-10 yard completions and not take any risks.
Last edited Jan 17, 2009 20:15:14
 
kingofgod
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Originally posted by taurran


4. This guide sucks.


QFT
 
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Originally posted by kingofgod
Originally posted by taurran



4. This guide sucks.


QFT


what does Qft mean?
 
WiSeIVIaN
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Originally posted by rated rko
Originally posted by kingofgod

Originally posted by taurran




4. This guide sucks.


QFT


what does Qft mean?


Quit Fixing Threads....
 
taurran
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Originally posted by rsb014
Originally posted by packers0491

6. run the ball


7. run the ball again

The suggestions for favor long and favoring receivers are good. I don't know about not using bullet though, I don't think it is really necessary, it does more to hurt your easy passes than it does to help the longer passes that are more likely to be picked off. I haven't tried taking throw away off of the aggressivesetting to say one way or another, but that's because I have been trying to take more risks with my QB lately anyway.

Of course to really control INTs you also need OC capability so you can make sure you are calling the right pass plays for various situations, that's the real key. The easy passes that bullet hurts are actually your best bet if you just want to control the clock with a bunch of 5-10 yard completions and not take any risks.


Have you actually run your QB on "Favor Long Passes"?

The difference is very subtle but it seems to help alleviate the tendency to pass to the closest receiver that this season's sim is so fond of.
 
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