User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > First Step or Route Run?
Page:
 
xaznxrice
offline
Link
 
I have two AEs, one's +1 to First Step, the other is +1 to Route Run. It's not really feasible to pump both right now, so I'm wondering what the WR board thinks is better. Currently my First Step is at 8+1, soon to be 10+1, and my Route Run is at 6.

Thoughts guys?
 
Justwar
offline
Link
 
Personally since your FS is already at 8, I'd go with RR
 
Mob-6
offline
Link
 
Whichever one is pointed the most is the one to go with. If you have no points in RR and upgrade the EQ 3 times it will save you 4SP, if you have FS at 8 and upgrade 3 times rather than skill pointing to 11, it will save you 14 points of which you can allocate to something more useful. A skill point saved is a skill point earned.
 
hiimjake
offline
Link
 
I would buy the First Step piece and then use those SP you plan on using to push FS to 10 on RR or something else, it will get you more bang for your buck, or SP in this case.
 
ChicagoTRS
offline
Link
 
Generally I think FS is the better piece but in this case I would go with the RR since you already have FS high using SPs. You get diminishing returns on SAs over 10 and with that AE you would be crossing the threshold. The RR AE is perfect as you can use it to take RR from 6 to 10.
 
hiimjake
offline
Link
 
Originally posted by ChicagoTRS
Generally I think FS is the better piece but in this case I would go with the RR since you already have FS high using SPs. You get diminishing returns on SAs over 10 and with that AE you would be crossing the threshold. The RR AE is perfect as you can use it to take RR from 6 to 10.


But no one knows how diminished those returns are past 10. Or even if they are diminished. We're just taking Bort's word on that, which as you know if you've been around GLB for any amount of time, doesn't carry nearly as much weight as it should. Buying the FS piece will at least save him some SP.
 
Blamo
offline
Link
 
Originally posted by ChicagoTRS
Generally I think FS is the better piece but in this case I would go with the RR since you already have FS high using SPs. You get diminishing returns on SAs over 10 and with that AE you would be crossing the threshold. The RR AE is perfect as you can use it to take RR from 6 to 10.


This.
 
Underdawg08
offline
Link
 
Diminished returns means it's diminished, not that there isn't any returns. first step is one of the best s.a's in the game.
 
xaznxrice
offline
Link
 
Originally posted by ChicagoTRS
Generally I think FS is the better piece but in this case I would go with the RR since you already have FS high using SPs. You get diminishing returns on SAs over 10 and with that AE you would be crossing the threshold. The RR AE is perfect as you can use it to take RR from 6 to 10.


Diminishing returns? Really? That's interesting, when'd Bort say that?
 
Mob-6
offline
Link
 
Originally posted by xaznxrice

Diminishing returns? Really? That's interesting, when'd Bort say that?


I think Bort writes for the TV show Lost. The more he says, the more confused you get.

 
BigRick70
offline
Link
 
Hmm I dont know if I understood it clearly but here's how the concept of diminishing returns would work... let's take Route Run as an example (I will use fixed bonuses in my example, but I think that there's still a debate about whether the bonuses from RR are fixed or are a % of the player's base spd/agi)

So with diminishing returns, the effects of RR at each level would be something like:

Level 1 RR: +10 bonus to speed and agility when running a route (+10 increase from previous level, 0)
Level 2 RR: +18 bonus (+8 increase)
Level 3 RR: +24 bonus(+6 increase)
Level 4 RR: +28 (+4 increase)

So the concept of diminishing returns would mean that each time you increase the level of a SA, the bonus given by the SA increases. But, the higher the SA level, the smaller the bonus' increase will be.
Last edited Jan 4, 2009 19:11:12
 
hiimjake
offline
Link
 
You've got the right idea, except you don't see the diminished returns until level 11.
 
bossinthe831
offline
Link
 
Originally posted by Blamo
Originally posted by ChicagoTRS

Generally I think FS is the better piece but in this case I would go with the RR since you already have FS high using SPs. You get diminishing returns on SAs over 10 and with that AE you would be crossing the threshold. The RR AE is perfect as you can use it to take RR from 6 to 10.


This.


 
bossinthe831
offline
Link
 
Originally posted by BigRick70
Hmm I dont know if I understood it clearly but here's how the concept of diminishing returns would work... let's take Route Run as an example (I will use fixed bonuses in my example, but I think that there's still a debate about whether the bonuses from RR are fixed or are a % of the player's base spd/agi)

So with diminishing returns, the effects of RR at each level would be something like:

Level 1 RR: +10 bonus to speed and agility when running a route (+10 increase from previous level, 0)
Level 2 RR: +18 bonus (+8 increase)
Level 3 RR: +24 bonus(+6 increase)
Level 4 RR: +28 (+4 increase)

So the concept of diminishing returns would mean that each time you increase the level of a SA, the bonus given by the SA increases. But, the higher the SA level, the smaller the bonus' increase will be.


Originally posted by hiimjake
You've got the right idea, except you don't see the diminished returns until level 11.


 
WiSeIVIaN
offline
Link
 
Perhaps I haven't seen enough WR builds, but I've never really seen a high correlation between high first step, and WR success.

Since WRs make cuts on every route except a streak, it seems like the first step would be a bit self defeating for most WR routes?

I'd love to here someone's view on this, whether or not their WR has high first step.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.