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bikemania9
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When setting up Outputs in the Defensive AI under my Inputs, I've gotten one opinion on this, but I'm still just a little confused.

Say I have 3 Outputs, at 100%, 50%, and 25%. What is the order they should be put in so that the 100% will be called NO MATTER WHAT if the AI performs the check downs for the 50% & 25% and doesn't pick either of them?
I have it set like this at the moment:
100%
50%
25%
Need answers ASAP to finish game planning for today...
 
JordanLUFC
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I don't think you can? How can you call something to happen 100% of the time, and another play 50% of the time and another 25%? The play with 100% will always happen
 
mdkaden
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Originally posted by bikemania9
When setting up Outputs in the Defensive AI under my Inputs, I've gotten one opinion on this, but I'm still just a little confused.

Say I have 3 Outputs, at 100%, 50%, and 25%. What is the order they should be put in so that the 100% will be called NO MATTER WHAT if the AI performs the check downs for the 50% & 25% and doesn't pick either of them?
I have it set like this at the moment:
100%
50%
25%
Need answers ASAP to finish game planning for today...


Yeah it doesn't work like that. It's designed for a % chance to call a play under an AI output. You determine what play and a trigger %.
 
bikemania9
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I've figured it out though...It just took a little more thinking and searching for info on my part...

Yea, it's all set now. Thanks for the help guys.
Last edited Jan 3, 2009 10:06:53
 
mdkaden
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Originally posted by bikemania9
The Defensive AI runs a series of check downs...
If I were to set 2 plays at 50%, they would only get called 3 out of 4 times, and that other 1 time the D AI would refer back to my basic settings instead of the play that I want called because the 50% that needs to be rolled wouldn't always be rolled.

The 100% at the very end makes sure that in case both the 25%, and the 50% is rolled and neither lands in that 25%/50% the play at 100% at the bottom will be called.

I've figured it out though...It just took a little more thinking and searching for info on my part...


But if all your outputs add up to 100% then basic setting never come into play.
 
Billy Corman
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The game takes the %'s and adds them up. In this case, its 175%. If then takes the % of each output and divides by the total %'s.

Output 1 @ 100%: Play called 57%
Output 2 @ 75%: Play called 29%
Output 3 @ 50%: Play called 14%
 
mdkaden
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Originally posted by Billy Corman
The game takes the %'s and adds them up. In this case, its 175%. If then takes the % of each output and divides by the total %'s.

Output 1 @ 100%: Play called 57%
Output 2 @ 75%: Play called 29%
Output 3 @ 50%: Play called 14%


Is there a benefit to having it set to 100% 75% 50%? Or can you accomplish the same thing with 57% 29% 14%?
 
Billy Corman
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Originally posted by mdkaden
Originally posted by Billy Corman

The game takes the %'s and adds them up. In this case, its 175%. If then takes the % of each output and divides by the total %'s.

Output 1 @ 100%: Play called 57%
Output 2 @ 75%: Play called 29%
Output 3 @ 50%: Play called 14%


Is there a benefit to having it set to 100% 75% 50%? Or can you accomplish the same thing with 57% 29% 14%?


It's 60 of one, 5 dozen another. If the OP understands it better that way, good for him/her. I choose to make them add to 100% ... just the way my mind works.

You touched on it; I believe if the total is left shy of 100%, Basic AI fills in. So 30%, 20% and 30% leaves a hole that BORTIE's AI takes care.
 
Bleeds
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Originally posted by mdkaden
Originally posted by Billy Corman

The game takes the %'s and adds them up. In this case, its 175%. If then takes the % of each output and divides by the total %'s.

Output 1 @ 100%: Play called 57%
Output 2 @ 75%: Play called 29%
Output 3 @ 50%: Play called 14%


Is there a benefit to having it set to 100% 75% 50%? Or can you accomplish the same thing with 57% 29% 14%?


If you had 3 or 6 outputs (or some other weird number) it might be easier to set the percentages this way to maintain the ratios you want.

 
ericb45696
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can I ask this then? is it better to have 2-3 outputs for a pretty generic input like 3'rd and long, or 4-5 outputs ?
 
Billy Corman
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Originally posted by ericb45696
can I ask this then? is it better to have 2-3 outputs for a pretty generic input like 3'rd and long, or 4-5 outputs ?


I average 4 or 5. For each game though, not every one is active. If I see that a team tends to pass in a formation, I'll use the anti-pass schemes, etc.
 
mdkaden
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Originally posted by ericb45696
can I ask this then? is it better to have 2-3 outputs for a pretty generic input like 3'rd and long, or 4-5 outputs ?


It depends on your game plan and what the other teams run. And like Billy said you may not use them all but what I like is I don't have to add it again, I can just zero it out instead of delete it.

It might also be helpful to throw something in 5% or 10 % of the time to throw opp's off when they scout you.
 


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