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Forum > Position Talk > D Line Club > Did pass rushing just get tougher and strength become more important?
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Rage Kinard
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Offensive formations now have the G's and OT's back a step from the center, instead of a straight line

QB can throw the ball away, as long as it wouldn't be an intentional grounding penalty (there's gotta be a player near enough to the sidelines to throw it away near, or he's gotta be out of the pocket)

QB targeting logic updated to allow the QB to pass the ball early, even if the play's set distance hasn't been met, especially if one man is wide open compared to everyone else being blanketed

Per-route (instead of per play) set distances also added in various plays for QB targeting logic, to allow short routes more of a chance to get hit instead of waiting for a longer route to complete. This could be a real problem if the long route was run by a guy who's very slow.

strength = more likely knockdown now (along with the heavyweight VA). This seems to allow DT's to get in the play more on run plays too

Power Through, Stiff Arm, etc, are now bonuses added to break tackle ability AFTER it's randomized, instead of added before being randomized. This ends up making tackle breaking slightly more likely when they activate.

 
Motiak
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There will be less sacks all around with QBs throwing the ball early/away entirely. We'll have to wait til scrimmages to see what works out as being important.
 
iMan
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no worry
after the first scrim goes through a bajillion DE owners will go and bust up the forum on how pass rush is fucked up and he will restore it so we can continue our raping of GLB
 
Motiak
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I think the changes he made 1. make sense and 2. will probably bring some more balance to the game. So, I doubt he switches it back.
 
Rage Kinard
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Originally posted by Motiak
I think the changes he made 1. make sense and 2. will probably bring some more balance to the game. So, I doubt he switches it back.



Assuming they work as intended. With that many changes there are bound to be some unforseen consequences. The changes to fix those are probably going to keep running through the first 4 or 5 games of the regular season.

(Translation: I like what he is trying to do, but it is going to take a lot longer than 4 days to get it to work correctly)
 
LionsLover
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I think it gives players more of an option to build Dline now. Before the only way to be effective was straight agility DEs. Now power DEs like mine stand a chance.
 
Motiak
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I'm sure it will be slightly awkward at first, but I'm excited to see how the changes work in the scrimmages.
 
jmikles
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It's going to affect high agility DT's,right?
 
Rage Kinard
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Originally posted by jmikles
It's going to affect high agility DT's,right?



mediocre and poorly built ones at least.
 
AnTiNiNjA
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Now were going to see how blatantly undeeded some of the earlier nerfs were. Once pathing has been fixed...
 
Darkstrand
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Originally posted by Motiak
I think the changes he made 1. make sense and 2. will probably bring some more balance to the game. So, I doubt he switches it back.


nothing that benefits offenses will help "bring balance to the game"
 
pottsman
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He did plenty to hurt the offense, too.

- I've redone the method in which zones are defined in zone defense to be more flexible for the various plays, and redefined every single zone play to make sure zones are properly placed and overlapped in the right spots
- Fixed a major bug in zone defense that would not allow players to remain in their zone properly once latched on to a receiver
- General updates to AI in zone coverage, mostly pertaining to "look ahead" logic to see when to leave the zone and when to release a player, and how over the top coverage plays the deepest/widest man
- Pass quality and accuracy penalty increased on long (like 25+ yd) passes - with a tendancy to throw short or long (as opposed to left/right) more often on deep streak type routes
- QB can throw the ball away, as long as it wouldn't be an intentional grounding penalty (there's gotta be a player near enough to the sidelines to throw it away near, or he's gotta be out of the pocket)
Monster Hit/Big Hit adjusted a bit to effect the "quality" of the tackle instead of just being a straight up force fumble bonus. This means they will help you stop a player from fighting out extra yards more, as well as +FF ability.
- Reverse pancake more likely when breaking blocks - this was a big problem with run blocking, especially on screens with CBs, etc. When the defender broke a block, it would end up just re-engaging the very next tick because the blocker didn't get knocked down or pushed back much. High strength vs low strength = more likely knockdown now (along with the heavyweight VA). This seems to allow DT's to get in the play more on run plays too.
- Defender "make tackle" path calculation updated to react a bit differently when there are blockers close by as opposed to open field, and be willing to make wider turns (if he can!) to avoid the blockers. Should help quite a bit on those "CB blocks 3 guys" plays.
- "Run through the pile" slowdown increased to what I've been using in testing since I set it up, instead of the 65% I used in production last season
- Make tackle while being blocked penalty reduced a bit
LB "dropback run away effect" reduced - LB's now take a very slow drop step early in the play, and then drop into zones at normal speed if needed.
- LB pre-snap read reaction changed - they now sort of "shadow" the HB before he gets the handoff, which gets them in better position to fill the hole. If you want them to all out attack on the play instead, have them blitz.

Or did you not see those?

Edit- Any yes, throwing the ball away is meant to be in there. In the past, QBs would just chuck it down the field, to a covered man who would magically catch it. Now, in heavy coverage, that won't be attempted nearly as often.
Last edited Dec 28, 2008 00:20:21
 
michoool123
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Indeed, after reading I saw that he totally buffed rush defense...
 
Motiak
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Originally posted by Darkstrand
Originally posted by Motiak

I think the changes he made 1. make sense and 2. will probably bring some more balance to the game. So, I doubt he switches it back.


nothing that benefits offenses will help "bring balance to the game"


There are way more offensive nerfs in the changes than buffs.
 
Kayoh
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He took some of my advice from my epic suggestion.
 
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