Offensive formations now have the G's and OT's back a step from the center, instead of a straight line
QB can throw the ball away, as long as it wouldn't be an intentional grounding penalty (there's gotta be a player near enough to the sidelines to throw it away near, or he's gotta be out of the pocket)
QB targeting logic updated to allow the QB to pass the ball early, even if the play's set distance hasn't been met, especially if one man is wide open compared to everyone else being blanketed
Per-route (instead of per play) set distances also added in various plays for QB targeting logic, to allow short routes more of a chance to get hit instead of waiting for a longer route to complete. This could be a real problem if the long route was run by a guy who's very slow.
strength = more likely knockdown now (along with the heavyweight VA). This seems to allow DT's to get in the play more on run plays too
Power Through, Stiff Arm, etc, are now bonuses added to break tackle ability AFTER it's randomized, instead of added before being randomized. This ends up making tackle breaking slightly more likely when they activate.
QB can throw the ball away, as long as it wouldn't be an intentional grounding penalty (there's gotta be a player near enough to the sidelines to throw it away near, or he's gotta be out of the pocket)
QB targeting logic updated to allow the QB to pass the ball early, even if the play's set distance hasn't been met, especially if one man is wide open compared to everyone else being blanketed
Per-route (instead of per play) set distances also added in various plays for QB targeting logic, to allow short routes more of a chance to get hit instead of waiting for a longer route to complete. This could be a real problem if the long route was run by a guy who's very slow.
strength = more likely knockdown now (along with the heavyweight VA). This seems to allow DT's to get in the play more on run plays too
Power Through, Stiff Arm, etc, are now bonuses added to break tackle ability AFTER it's randomized, instead of added before being randomized. This ends up making tackle breaking slightly more likely when they activate.






























