What is the difference between the three? Which is the most effective? Is Spin unaffected by the opponents attributes?
hiimjake
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No one really knows. I've only seen one WR build with high Head Fake and the guy said it was pretty useless. Someone (Viscount maybe?) has a high Spin WR, and I've seen him say a few times that it isn't very effective, but I'm sure he can shed more light on that. As for Juke, I don't think anyone has tried it high enough to really know if it works or not. I have a piece of AE with Juke on it that will be ready to go sometime next season. I'm hoping with Juke at ~8 and points in the Quick Feet VA it will be pretty lethal, but who knows, I'll definitely keep the rest of GLB's WRs informed. The biggest problem with these SAs are that we really have no idea when they active. I've seen plenty of replays of things that LOOK like Jukes or Spins, but they may also just be Quick Cuts; who knows? Certainly not us since Bort thinks every damn thing about this game needs to be kept a secret.
Last edited Dec 24, 2008 23:22:14
Rod Smart
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Those skills rely on the defender having low agility and vision. How many defenders in upper level leagues have low agility and vision?
VladtheImpaler1
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I have seen Juke fire off, I have also seen Spin fire off, haven't seen an obvious head-fake though... As far as any of them relying on the defender to have low agility and vision- I think Head Fake would fall under that category, but definately not Spin- when that thing really fires off the defender is left standing still saying "huh?" Only problem with Spin is I haven't noticed it working on more than one defender at a time. Juke can freak-out two guys at once.
SabreEleven
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On my RB, I have 5 Quick Cut, 5 Head Fake, 3 First Step, 2 Juke, 1 Spin and he gained over 3000 yds this past season...Combining Quick Cut and Head Fake proved to be deadly. I think Juke is useless. I've seen guys running down the field with nobody around him and he is still Juking...laughable. That could have been a vision problem also...but personally I hate Juke.
VladtheImpaler1
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you're not seeing your guy juking ppl with no one around him... personally i dunno wtf ur seeing but its not juke misfiring....lol
Quick Cut is definately useful, but not the question of the OP, he's wondering about Head Fake,Spin,Juke.
If you ever see a Juke fire off YOU WILL know it, I'm just questioning if you've ever really seen one fire. ( I have- it's really kewl- the WR makes a quick move one direction-then moves the opposite direction- all in a slanting motion- so it can be "mistaken" as a "quick-cut" but it's really a Juke. )
Quick Cut is definately useful, but not the question of the OP, he's wondering about Head Fake,Spin,Juke.
If you ever see a Juke fire off YOU WILL know it, I'm just questioning if you've ever really seen one fire. ( I have- it's really kewl- the WR makes a quick move one direction-then moves the opposite direction- all in a slanting motion- so it can be "mistaken" as a "quick-cut" but it's really a Juke. )
LionsLover
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all 3 work, but you need the base attributes high enough for them to be effective. Agility for HF/Juke, strength and agility for spin. QC definitely works well as well.
crave681
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i went 9 jukes, might as well call it 9 jokes... http://goallineblitz.com/game/player.pl?player_id=505569
Last edited Dec 27, 2008 12:24:14
Judan
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Originally posted by LionsLover
all 3 work, but you need the base attributes high enough for them to be effective. Agility for HF/Juke, strength and agility for spin. QC definitely works well as well.
Spin requires agility, not strength.
all 3 work, but you need the base attributes high enough for them to be effective. Agility for HF/Juke, strength and agility for spin. QC definitely works well as well.
Spin requires agility, not strength.
Viscount
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Originally posted by crave681
i went 9 jukes, might as well call it 9 jokes... http://goallineblitz.com/game/player.pl?player_id=505569
I know what you mean, I tried 9 Spin it was useless so I retired my WR.
i went 9 jukes, might as well call it 9 jokes... http://goallineblitz.com/game/player.pl?player_id=505569
I know what you mean, I tried 9 Spin it was useless so I retired my WR.
arcbee007
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With Juke you need more Agility like 80ish. The way I see it for the Speedster tree the farther you go down the more Agility u need to activte it more.
Nef Etc.
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Originally posted by Bort
- I've been trying to improve various animations to show what's going on more, with various things. You might notice players "shimmying" or doing "stutter step" type animations when being shock blocked or when head faking. It can be kinda hard to notice in the midst of a quick replay with guys moving everywhere, but if you slow it down you might see some stuff.
Maybe this will help us recognize the usefulness of juke/head fake/spin?
- I've been trying to improve various animations to show what's going on more, with various things. You might notice players "shimmying" or doing "stutter step" type animations when being shock blocked or when head faking. It can be kinda hard to notice in the midst of a quick replay with guys moving everywhere, but if you slow it down you might see some stuff.
Maybe this will help us recognize the usefulness of juke/head fake/spin?
arcbee007
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Originally posted by Nef Etc.
Originally posted by Bort
- I've been trying to improve various animations to show what's going on more, with various things. You might notice players "shimmying" or doing "stutter step" type animations when being shock blocked or when head faking. It can be kinda hard to notice in the midst of a quick replay with guys moving everywhere, but if you slow it down you might see some stuff.
Maybe this will help us recognize the usefulness of juke/head fake/spin?
OF course it will.
Originally posted by Bort
- I've been trying to improve various animations to show what's going on more, with various things. You might notice players "shimmying" or doing "stutter step" type animations when being shock blocked or when head faking. It can be kinda hard to notice in the midst of a quick replay with guys moving everywhere, but if you slow it down you might see some stuff.
Maybe this will help us recognize the usefulness of juke/head fake/spin?
OF course it will.
Ken1
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Head Fake and Juke were working well, but then people whined because their 50 Vision (that's 50 out of 100) CB's were getting faked out and that supposedly wasn't fair.
So Bort caved to the whiners and nerfed the hell out of those SA's.
So Bort caved to the whiners and nerfed the hell out of those SA's.
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