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pantherz77
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I've created a new LB (Orie Lemon) and am looking to make him a very solid MLB. Using TheGreatPuma's virtual player builder, I have projected his stats for 3 full seasons. I'll post the order in which I did things, and am wondering if there's a better way to go. I'm not interested in slow building, but more power building (get skills to soft cap ASAP, while training skills you plan to soft cap next). Well, here it goes.

I've put it on 75% max XP. Does this seem about right for D Leagues? I won't boost at the end of this season, but will at the end of future seasons. I've already got his Custom EQ equipped and will be training intense to upgrade advanced EQ piece (+1 Tackling (will add speed from here on out) +2% avoid fake). Also, I have put a 5 Training point bonus on season rollover. As in, I assume Bort will allow us to train in the negative days like he did last season. There will most likely be more training points on the rollover, but I wanted to be as conservative as possible.

He was created today, so I'll post the level in which he accomplishes his goals.

Plans
Soft Cap Speed (Train Agility+Vision)
-Achieved - Level 6

Soft Cap Vision (Train Agility+Stamina)
-Achieved - Level 11

***BOOST***
Join Cap Team at Level 12

Soft Cap Agility (Train Stamina+Confidence)
-Achieved - Level 16

Soft Cap Tackling (Train Strength+Jumping)
-Achieved - Level 22

Soft Cap Strength
-Achieved - Level 26 (Train Stamina+Confidence)

That will be his first 3 seasons completed with 3 extra SP. Now, he has has 53 bonus tokens. I believe there's a limit to how many times you can upgrade a piece of Advanced EQ, so how many times could I upgrade with this many tokens at level 26? I'm guessing it is is 4 times, so that would put his piece at +2 speed, +2 agility, +1 tackling, +10% Avoid Fake. The extra could possibly be used for the permanent SPs and temporary boosts.

***SKILLS AT LEVEL 43 (6th Full Season)
Strength: 48
Blocking: 18
Speed: 62 (83)
Tackling: 50 (51)
Agility: 64 (73)
Throwing: 8
Jumping: 35
Catching: 30
Stamina: 49
Carrying: 8
Vision: 64
Confidence: 48
Kicking: 8
Punting: 8

SA Hard Hitter Tree: 1 1 2 4 7

I personally like the build, but obviously I have no experience with LBs. Let me know what needs to be improved. Any help is appreciated. If you've read this far, I really appreciate it, lol
Last edited Dec 19, 2008 16:52:50
 
UMRocks
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sounds like a decent plan. he'll be very balanced, which seems like a pretty good thing for MLB. you might want to add some equipment points to agility, since it might be more important than speed from the middle
 
pantherz77
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Originally posted by UMRocks
sounds like a decent plan. he'll be very balanced, which seems like a pretty good thing for MLB. you might want to add some equipment points to agility, since it might be more important than speed from the middle


True. I'll end up getting agility up to 60 though. The MLB has the responsibility of RBs on passes, so wouldn't speed be important with keeping up with him? My plan is to have speed at about 85 speed and 60 agility. Is that reasonable, or still have more balanced equipment?
 
wallysmith
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Keep in mind that speed is straight-line speed. If you're making cuts/accelerating out of cuts then agility is king. You're not covering that HB 30 yards downfield, you're covering the 15 yard radius around you.

Honestly, you may be placing too big of a premium on tackling/strength (and not enough on vision) this early in his development. Since you're not slow building and it looks like you want him to be competitive for his entire career, you can likely get away with capping spd/agi/vision first before str/tackling. Training those two and the use of Wrap-Up should cover any tackling deficiencies early in his career, and he'll be better equipped to impact most plays.
 
pantherz77
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Originally posted by wallysmith
Keep in mind that speed is straight-line speed. If you're making cuts/accelerating out of cuts then agility is king. You're not covering that HB 30 yards downfield, you're covering the 15 yard radius around you.

Honestly, you may be placing too big of a premium on tackling/strength (and not enough on vision) this early in his development. Since you're not slow building and it looks like you want him to be competitive for his entire career, you can likely get away with capping spd/agi/vision first before str/tackling. Training those two and the use of Wrap-Up should cover any tackling deficiencies early in his career, and he'll be better equipped to impact most plays.


So, splitting EQ between speed and agility is basically a consensus thing? If so, I'll definitely consider that. My order of capping things has a lot to do with training combos, and I'd rather not be forced to train something I don't want to in intense trainings. I've heard vision is a bit messed up and that capping it would do. Is this true or is capped not enough?
 
wallysmith
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Originally posted by pantherz77


So, splitting EQ between speed and agility is basically a consensus thing? If so, I'll definitely consider that. My order of capping things has a lot to do with training combos, and I'd rather not be forced to train something I don't want to in intense trainings. I've heard vision is a bit messed up and that capping it would do. Is this true or is capped not enough?


I wouldn't say splitting between speed/agility is consensus actually. I prefer more agility than speed for LB's, but there is another camp that says more speed than agility is better. Also, it's generally accepted that OLB can use more speed, while ILB can use more agility. Either way, going with a 1:1 ratio is definitely not going to hurt your player.

As for intense training combos, what you can do is train on Normal (with shopping tokens) if there are no other logical or desired Intense combos. Remember, there is no max on shopping tokens and any number can be carried from season to season. Just be patient and hold them till around level 30 and by that time you should have a solid amount of tokens to shop to your heart's content.
 
pantherz77
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Originally posted by wallysmith
Originally posted by pantherz77



So, splitting EQ between speed and agility is basically a consensus thing? If so, I'll definitely consider that. My order of capping things has a lot to do with training combos, and I'd rather not be forced to train something I don't want to in intense trainings. I've heard vision is a bit messed up and that capping it would do. Is this true or is capped not enough?


I wouldn't say splitting between speed/agility is consensus actually. I prefer more agility than speed for LB's, but there is another camp that says more speed than agility is better. Also, it's generally accepted that OLB can use more speed, while ILB can use more agility. Either way, going with a 1:1 ratio is definitely not going to hurt your player.

As for intense training combos, what you can do is train on Normal (with shopping tokens) if there are no other logical or desired Intense combos. Remember, there is no max on shopping tokens and any number can be carried from season to season. Just be patient and hold them till around level 30 and by that time you should have a solid amount of tokens to shop to your heart's content.


Not a bad idea at all. I'd like to get an SA, but LBs don't really have too many good SAs. What do you think of the EQ I have already found. I was planning to buy a crap piece to store tokens, but I found a +1 tackling, +2% Avoid Fake that seems to me it would work really well for a MLB, especially against elusive backs.
 
kentrol72
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Im of the minority that believes that the % AEQs are better than the SAs since they address a specific action. This and that they are multipliers of your player's talent. If your player naturally displays a nack for deflecting passes then rolling a AEQ that gives a 5% chance of deflecting passes enhances that ability making your player more effective. Ive got a Lvl 25 LB that has a Superior Yellow Doo Rag +2 strength
Break block chance +6%, Deflect ball chance +6% (started out 2% Break block chance and 2% Deflect ball chance) and he has performed well with hurries and sacks since acquiring the item
 
Underdawg08
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You gotta go with speed agility and vision to caps first.
 
pantherz77
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Originally posted by UnderDogs
You gotta go with speed agility and vision to caps first.


That seems to be what most people believe. I think I'll probably go that route.
 
pantherz77
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Originally posted by kentrol72
Im of the minority that believes that the % AEQs are better than the SAs since they address a specific action. This and that they are multipliers of your player's talent. If your player naturally displays a nack for deflecting passes then rolling a AEQ that gives a 5% chance of deflecting passes enhances that ability making your player more effective. Ive got a Lvl 25 LB that has a Superior Yellow Doo Rag +2 strength
Break block chance +6%, Deflect ball chance +6% (started out 2% Break block chance and 2% Deflect ball chance) and he has performed well with hurries and sacks since acquiring the item


My opinion on the Avoid Fake +% I got it that this % is probably already high, since LBs don't get faked out a lot, unless they are severely out leveled. And, the higher the percentage is at now, the greater bonus the A EQ would provide. For instance, a +10% on a 75% chance would result in a 7.5% bonus. Seems worth it to me.
 
pantherz77
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edited OP to better map things out, according to suggestions.
 
velhoo
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not sure, but isn't that stamina of 31 bit low for a lvl-26 player that should be on field in every D-play possible (D-general is chance based, so plays*chance=more SA-triggerings)?

tbh, I'm not sure, FAQ-keepers seem to change stamina charts every season.


but, looks cool idea. pretty close what I though to try out after retiring current players at end of season 10.
Last edited Dec 17, 2008 23:30:24
 
drakeborn
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Originally posted by velhoo
not sure, but isn't that stamina of 31 bit low for a lvl-26 player that should be on field in every D-play possible (D-general is chance based, so plays*chance=more SA-triggerings)?


A level 26 shouldn't have any D-General outside of AE.

 
drakeborn
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The only thing I'm not thrilled with about your plan is capping Speed first. Speed is a minor attribute for LBs so benefits from capping early a little less than agility or even vision. That being said, I'm probably only talking a point or so difference in the long run for capping agility first rather than speed. The net effect is small.
 
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