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Spike25
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Ok, I'm a bit of a cross-roads as to where to go with my HB:

LVL. 22

Strength 28.87 Speed 67.19 (85.19 with equipment)
Agility 64.87 Jumping 14.15
Stamina 27.91 Vision 17.87
Confidence 17.87
Blocking 14.15 Tackling 9
Throwing 14.15 Catching 14.15
Carrying 22.87 Kicking 8
Punting 9

Elusive SAs:
1-1-1-1-1 (Custom EQ)

After I get both Speed and Agility to the 4-1 cap I'm a bit stuck as to where to go from there. Do I carry on raising them to the 5-1 cap? Do I start spending on SAs?

Bear in mind I am currently training strength/carrying on intense and will continue to do so for a while, so I am unlikely to add any points into them for a while.

What do you guys and gals think?
 
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You need to get Stamina, Vision, & Carrying UP!



DMP
 
Spike25
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Originally posted by Dirty Mo Posse
You need to get Stamina, Vision, & Carrying UP!



DMP


That's what training is for I like to leave myself a few viable options in training, while I boost other stats as high as I can before spending SAs on them. Do you think capping strength (or even 3-1 capping it) would be a good idea?
 
fierce750
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Vision, don't worry about Stamina or Carry..

Just train those two if you're worried..
Last edited Nov 17, 2008 17:45:46
 
Riggs_Inator
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When in doubt, add speed/agility. Can never have too much of it.
 
LarryB
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Going out on a limb here, but raise your agility to 70 and drop 10 in spin. Let us know how that goes.
 
Jack Del Rio
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Don't take speed/agility to the 5-1 cap. At that point it's SP better spent in SAs.
I don't know why you're training strength/carrying, it's what any guide will tell you to do but any experienced HB out there will tell you that fumbles happen mostly independently of what your own attributes are. It's all about the defense. If you have 25 or 50 carrying, the same hit that makes you fumble with 25 carrying will probably make you fumble with 50 carrying. I'd abandon strength/carrying training and do confidence/stamina training.
 
LarryB
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More seriously though, if you don't get your vision over 40 by lvl 25 and carrying close to 35 by then retire and start over. You'll get most of the flex back and won't waste any more time/flex on someone that isn't going to be worth anything.

The 5 cap is a waste of SP, but not training. Feel free to train up your speed/agility and put those SP in vision and carrying.

Just because fumbles are typically indepedent of your own stat (trying covering up against a 90 strength linebacker with matching SAs. yeeesh), it doesn't make any sense have 22 carrying. Carrying is believed to factor into tackle breaking and how embarassing would it be for you to be stripped by a CB. Let me answer that. VERY.

 
Spike25
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Jack: I'm not so much training the carrying for the protection from fumbling than the fact it will help me break tackles. I won't go over the 4-1 cap with SPs then, I'll just let speed/agilit progress on their own from there. Confidence/stamina training is the next set on my list once I'm done with strength/carrying anyway.

LarryB: Firstly, after I 4-1 cap agility I'll leave it to progress on it's own, so by the time I do have 10 in spin it will probably have progressed to 70 already! Also, I think getting your HBs primary base attributes (in this case, speed and agility) as high as possible as early as possible, is more important than getting some minor attributes such as vision and carrying up to respectable levels by lvl 25.

I think what I'm going to do after I 4-1 cap agility/speed is soft-cap or possibly 3-1 cap strength while training vision/stamina/confidence/carrying and then raising those attributes up with SP until vision/carrying are capped and stamina/confidence are at respectable levels. Then I will start adding SAs.
 
staggart
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do not be so concerned with the bars. Yes speed and agility will make you dominate but you need to spread the wealth around to those other stats.
 
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Originally posted by Jack Del Rio
Don't take speed/agility to the 5-1 cap. At that point it's SP better spent in SAs.
I don't know why you're training strength/carrying, it's what any guide will tell you to do but any experienced HB out there will tell you that fumbles happen mostly independently of what your own attributes are. It's all about the defense. If you have 25 or 50 carrying, the same hit that makes you fumble with 25 carrying will probably make you fumble with 50 carrying. I'd abandon strength/carrying training and do confidence/stamina training.


Very true about the fumble thing, but I have both my strength and carrying soft capped. I think it has helped wonders in getting the extra yard or two, getting a pass in traffic and bringing it down.

I also think carrying will generally make you a better runner (slight speed increase, ability to break tackles etc)
 
LarryB
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Originally posted by Spike25

LarryB: Firstly, after I 4-1 cap agility I'll leave it to progress on it's own, so by the time I do have 10 in spin it will probably have progressed to 70 already! Also, I think getting your HBs primary base attributes (in this case, speed and agility) as high as possible as early as possible, is more important than getting some minor attributes such as vision and carrying up to respectable levels by lvl 25.


I really was kidding about that first part. I wouldn't want anyone to put the time and effort into testing 10 spin unless they didn't care about the player. I'm just interested in the results.

The second part: You'd be thinking wrong. Your vision is WAY too low for you to be an effective elusive back. Your player is essentially going to pick the wrong holes, or run into what looks like the biggest whole at the line only to be crushed in the secondary by the MLB sitting there outside the RBs visible range (and most likely coughing up the ball with 22 carrying).

With 17 vision, you won't be able to see people down field soon enough to make a move to avoid them, wasting any points you put into SAs. And all the speed in the world won't help you if you can't see the guy coming quick enough to react, no matter how quick you react.
 
Spike25
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Originally posted by LarryB
Originally posted by Spike25


LarryB: Firstly, after I 4-1 cap agility I'll leave it to progress on it's own, so by the time I do have 10 in spin it will probably have progressed to 70 already! Also, I think getting your HBs primary base attributes (in this case, speed and agility) as high as possible as early as possible, is more important than getting some minor attributes such as vision and carrying up to respectable levels by lvl 25.


I really was kidding about that first part. I wouldn't want anyone to put the time and effort into testing 10 spin unless they didn't care about the player. I'm just interested in the results.

The second part: You'd be thinking wrong. Your vision is WAY too low for you to be an effective elusive back. Your player is essentially going to pick the wrong holes, or run into what looks like the biggest whole at the line only to be crushed in the secondary by the MLB sitting there outside the RBs visible range (and most likely coughing up the ball with 22 carrying).

With 17 vision, you won't be able to see people down field soon enough to make a move to avoid them, wasting any points you put into SAs. And all the speed in the world won't help you if you can't see the guy coming quick enough to react, no matter how quick you react.


I don't plan on putting anything in SAs until around lvl 33/34 as it will take me that long to get all the physical attributes to where I want them.

Getting your primaries high first off is important because it will give you a bigger benefit from the levelling auto-boost you get. I don't want to waste that because I raised vision by 10 points early on. Also, I'm playing against player's of my own level at the moment, possibly slightly higher (like 3-4 levels) so it's not like I'm facing any Pro-Level, 40+ levelled LBs at the moment. I'm probably the quickest guy on the pitch in most of my games, so that will give me an advantage already.

And it's not like I'm gonna be completely ignoring vision for my career. I'll get it soft-capped straight after I'm finished with strength.
 
LarryB
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I disagree with essentially your entire build philosophy. But, he's your guy. Not mine. Let the results speak for themselves.

Over half your yardage (260ish) came in the two blow-outs at the beginning of the season. You've gotten 24 rushes, approximately 140yds, 1 Td and 5 TFLs in the next 3 games (46.66 per game). (Also, your dude got 5 TFL in one of the blowouts)

That's sub-par at best with the competition you're up against. The one saving grace is that you're getting approximately 5.8 ypc when you're not blowing the team out.
Last edited Nov 20, 2008 12:21:42
 
Spike25
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So you would suggest abandoning my 4-1 capping of speed and agility so I can raise vision to 40 and carrying to 30-ish? I don't think you should neglect your most important stats in favour of working up less important ones early on. Don't get me wrong, I think getting vision up to 40 is important, I just don't think it is more important than working your primaries high.
 
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