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abusivehornet
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This will be my first FB, I want to be mainly a blocking FB.

What advise would you give someone for stats, skills, abilities... ect...

I'm in general fairly new to the game, so any help is really appreciated.

Thanks!
 
Warlock
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Here's the basics...


Soft caps and level increases

When your player levels, you get a free increase to your position specific attributes. These are usually somewhere from .2 to 1 point, depending on how many attributes get these bonuses. For a LB it's either .25 or .5, in everything but speed, jumping, throwing, punt & kick.. These attributes are important when considering how to build your player. These increases are the same per level, regardless of your current attribute score. At certain points, attributes start to increase in cost to raise (referred to by most as the soft caps). Attributes cost 1 skill point per increase from 1 to ~48 (this is known as the 1st soft cap). From 49 to ~60 it costs 2 skill points per increase (this is known as the 2nd soft cap). The higher that you go, the more and more expensive it gets to raise attributes.

Special abilities

Special ability trees are important, but can easily be used incorrectly. Think of them as the icing on the cake. Attributes are what drive special abilities, so if you don't have good attributes, SAs will be almost worthless. Keep away from SAs until you're about level 20, then slowly start to improve them (I.E. do not totally neglect attributes). SAs put the polish on your player, as well as help determine his primary role.

Slow building vs normal building

Slow building is the process of gaining the most out of your player, at the price of not performing optimally as soon as a normal build player. You basically hold skill points as you level, spending them only once you have enough to soft cap a particular attribute (using training to efficiently build up attributes, freeing up SPs for later on in your career). For example, save SPs for 5 levels, during which time you're training an attribute as much as possible. Instead of spending 5 SP to go from 15-20, you train from 15-20 and for the same price of 5 SP, you now have a 25 in said attribute. Most slow builders train attributes to at least 25 before spending points on them.

FB specific

The blocking attribute isn't as important as you'd think for the FB currently. Blocking helps us hold blocks, but FBs don't need to hold blocks very long typically. I'd suggest soft capping it anyways, since this may change in the future and I'd rather be prepared than sorry. Although, you can get away with saving SP to spend elsewhere (about 25-30 blocking should do the trick).

The key attributes for a blocking FB are strength, agility and speed. other important attributes are blocking and vision. Stamina is important for all players, but I only have ~35 and do fine for the most part. The only real difference between a blocking and rushing FB is that, blocking and carrying should be reversed (higher blocking on a blocking build and higher carrying on a rushing build). SAs are what really make the biggest difference in a FB build. For blocking, you want "lead block" and "pancake" (or strong arm, depending on preference). For a rushing, you want "power thru" and "quick cuts" (dive4yards if you're a featured back).

Feel free to PM me questions for clarification or anything that I didn't cover.
Last edited Nov 1, 2008 08:25:08
 
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Originally posted by Warlock
Each position gets attributes that raise every level.


Just to clarify, this means that when your player levels, you get a free increase in your attribute, usually somewhere from .2 to 1 point, depending on how many attributes get the bonus. For LB it's either .25 or .5, in everything but speed, jumping, throwing, punt & kick.

Otherwise, great post by Warlock and maybe we can sticky this..
 
wontgodown
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sticky please
 
Warlock
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Originally posted by Darren McFadden
Originally posted by Warlock

Each position gets attributes that raise every level.


Just to clarify, this means that when your player levels, you get a free increase in your attribute, usually somewhere from .2 to 1 point, depending on how many attributes get the bonus. For LB it's either .25 or .5, in everything but speed, jumping, throwing, punt & kick.

Otherwise, great post by Warlock and maybe we can sticky this..


Thanks, I edited my post to include your clearer explanation.
 
abusivehornet
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Thanks a lot guys, I really appreciate the help.

A sticky would be nice
I found it to be really helpful, as I'm sure other newer players would also.
 
sirstyle
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Also, a note about equipment: Generally use your equipment for one attribute or a least just the ones you are going to cap. That was one mistake I made with my first player(who happens to be my fb).
 
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If you're looking to be a "blocking FB" for a team, then I would say Softcap Speed 1st, then Strength, then Blocking... (while training in the meantime on your Agility)
Agility really only needs to be half of your Speed to achieve top speed resonably fast. ( Speed is important though so you can get out in front of your team's HB )
 
Warlock
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Originally posted by VladtheImpaler1
If you're looking to be a "blocking FB" for a team, then I would say Softcap Speed 1st, then Strength, then Blocking... (while training in the meantime on your Agility)
Agility really only needs to be half of your Speed to achieve top speed resonably fast. ( Speed is important though so you can get out in front of your team's HB )


I wouldn't bother capping speed before strength, agility and/or blocking (at the very least strength). You should be able to cap two attributes, by the time you're out of the D leagues (or close to it).

Don't get me wrong, speed is very important for a FB (no matter their build) IMHO... but why lose out on free SP, just to play better in the D leagues? I'd love to be able to go back to day 1 on my FB and spend points more efficiently for my first 8 or so levels (I'd probably have at least a level or tow of additional SPs woth of stats).
 
Kavadas
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Warlock, do you really recommend the D4Y SA for FBs who get the rock? In the "Rate The SAs" thread it seemed to come in pretty damn low.
 
wontgodown
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does anybody think that agility should probably or end up equal to or greater than speed for a fb?
Last edited Nov 1, 2008 21:04:55
 
Warlock
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Originally posted by Kavadas
Warlock, do you really recommend the D4Y SA for FBs who get the rock? In the "Rate The SAs" thread it seemed to come in pretty damn low.


The D4Y SA is something that has a small, yet consistent effect. Unless you get the rock a lot, I feel those points can be spent elsewhere for more of an effect TBPH.

It's a situational SA, but if you're in the right situation (get ~15 carries a game), it can be very helpful (say on average it's a 0.5 boost to YPC, over the course of a season, that's an extra 100 yards).

Most people over look it for that very reason... or they aren't in a situation to utilize it enough to be worth the investment.
 
Warlock
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Originally posted by wontgodown
does anybody think that agility should probably or end up equal to or greater than speed for a fb?


I would lean more towards equal or a slight edge to speed, for me personally.
 
staggart
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I think that agility should not be as high as speed because many hb are very fast and very quick. A fullback will never be as quick as a hb and nor should they. The FB spot is to plug the whole the Hb is trying to get through
 
Kavadas
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Originally posted by staggart
The FB spot is to plug the whole the Hb is trying to get through


Well, if you're a blocker, yeah... some people roll FBs to Alstott it up though; I know that's why I created mine.
Last edited Nov 2, 2008 03:19:13
 
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