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Forum > Position Talk > HB Club > How Much Agility is Needed?
Air18
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How much Agility does it take to effectively use:

Headfake

Juke

Spin

I'm not sure whether it's worthwhile to invest a lot of points in SA's if I don't have enough Agility to trigger them. I've got 61 Agility right now and I've heard numerous opinions saying you need 70+ Agility for Juke to be effective and 80-85+ for Spin. Does anyone know exactly or even approximately how much Agility is needed? Thanks.
 
taurran
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You won't get a straight answer on this. It totally depends on what your idea of "effective" is.

Simply put, they will always work, they will just work more often the higher the combination of agility and the SA you have.
 
Cruzi
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I'm hoping to find this out for myself in the next couple weeks. I've dumped a lot of points in to Juke. Today will be my guy's first game since that move. In a couple weeks, when we can boost again, I plan to go all out adding agility. I expect a significant difference today, and hopefully an even more significant difference in a couple weeks.
 
jmsne
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powerbacks do ok with 50+ agility, speed/agile backs need around 75 with equipment preferably 80+
 


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