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Forum > Position Talk > D Line Club > We ask a lot about Defensive Line SA's ...
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Billy Corman
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How do you folks rate them?

Using a scale of Excellent/Pass/Fail, I'd like to know your opinions.

Defensive End
Containment Abilities:
- SWAT BALL:
- WALL:
- STRONG BASE:
- DIVING TACKLE:
- MONSTER HIT:

Pass Rusher Abilities:
- FIRST STEP:
- CHANGE DIRECTION:
- SHED BLOCK:
- TUNNEL VISION:
- BIG SACK:

Defensive Tackle
Pass Rusher Abilities:
- THE GLARE:
- SHED BLOCK:
- SWAT BALL:
- STRONG BASE:
- BIG SACK:

Run Stuffer Abilities:
- WALL:
- BREAK THRU:
- SNARL:
- BIG HIT:
- D-LINE GENERAL:
Last edited Oct 13, 2008 13:17:33
 
chivas
biblioteca n9ne
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Defensive Tackle
Pass Rusher Abilities:
- THE GLARE: Fail
- SHED BLOCK: Epic Awesomeness Excellent
- SWAT BALL: Pass, not sure if it helped with my 2 PD's or not
- STRONG BASE: Seems to work, Pass
- BIG SACK: Fail

Run Stuffer Abilities:
- WALL: Seems OK, Pass
- BREAK THRU: Epic Awesomeness Excellent
- SNARL: Fail
- BIG HIT: Fail
- D-LINE GENERAL: Excellent, not NT's anyway, I have 0 points cause I don't play NT
 
tautology
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Originally posted by Billy Corman
How do you folks rate them?

Using a scale of Excellent/Pass/Fail, I'd like to know your opinions.

Defensive End
Containment Abilities:
- SWAT BALL: pass
- WALL: depends on build (mostly pass)
- STRONG BASE: depends on build (mostly pass)
- DIVING TACKLE: pass
- MONSTER HIT: fail

Pass Rusher Abilities:
- FIRST STEP: good
- CHANGE DIRECTION: good
- SHED BLOCK: excellent
- TUNNEL VISION: excellent
- BIG SACK: fail

Defensive Tackle
Pass Rusher Abilities:
- THE GLARE: fail
- SHED BLOCK: good
- SWAT BALL: meh
- STRONG BASE: depends on build (mostly pass)
- BIG SACK: fail

Run Stuffer Abilities:
- WALL: depends on build
- BREAK THRU: depends on build
- SNARL: fail
- BIG HIT: fail
- D-LINE GENERAL: depends on team



My own thoughts, in-line above.

I am sure opinions will vary widely, especially on the DT SAs.
Last edited Oct 13, 2008 13:54:45
 
mmagettepack
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Defensive Tackle
Pass Rusher Abilities:
- THE GLARE: You have to make a play for it to work. useless
- SHED BLOCK: May get you to the spot that you need to make the play useful.
- SWAT BALL: This just seems useless to me...
- STRONG BASE: May get you to the spot that you need to make the play useful.
- BIG SACK: You have to make a play for it to work. useless

Run Stuffer Abilities:
- WALL: Not real sure on this one. It only seems to keep you from getting pancaked.
- BREAK THRU: May get you to the spot that you need to make the play useful.
- SNARL: You have to make a play for it to work. useless
- BIG HIT: You have to make a play for it to work. useless
- D-LINE GENERAL: I could see this as useful but only if you are a dedicated NT never playing DT.
 
Billy Corman
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This is great info, thanks all.

When I first started my DT, all I read was how all the SA's just suck. Glad to see its not the consensus. It is tough to see the end-of-tree skills show FAIL.
 
boomer82
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Originally posted by Billy Corman
How do you folks rate them?

Using a scale of Excellent/Pass/Fail, I'd like to know your opinions.

Defensive End
Containment Abilities:
- SWAT BALL: Fail
- WALL: Fail
- STRONG BASE: No idea but probably Fail
- DIVING TACKLE: Fail
- MONSTER HIT: Fail

Pass Rusher Abilities:
- FIRST STEP: Pass/Excellent
- CHANGE DIRECTION: Pass
- SHED BLOCK: Pass/Excellent
- TUNNEL VISION: EXCELLENT++++
- BIG SACK: Fail/Pass

Defensive Tackle
Pass Rusher Abilities:
- THE GLARE: Fail
- SHED BLOCK: Pass (if build is right can be Excellent)
- SWAT BALL: Fail/Pass
- STRONG BASE: Pass (can be Excellent at lower levels, not so much at higher levels)
- BIG SACK: Fail/Pass

Run Stuffer Abilities:
- WALL: Pass
- BREAK THRU: Pass
- SNARL: Fail
- BIG HIT: Fail
- D-LINE GENERAL: EXCELLENT


 
TtD
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Defensive End
Containment Abilities:
- SWAT BALL: pass
- WALL: pass
- STRONG BASE: pass (not that common it works but nice when it does)
- DIVING TACKLE: pass
- MONSTER HIT: fail

Pass Rusher Abilities:
- FIRST STEP: pass
- CHANGE DIRECTION: pass
- SHED BLOCK: excellent
- TUNNEL VISION: excellent
- BIG SACK: fail

Defensive Tackle
Pass Rusher Abilities:
- THE GLARE: fail
- SHED BLOCK: excellent
- SWAT BALL: pass
- STRONG BASE: pass
- BIG SACK: fail

Run Stuffer Abilities:
- WALL: excellent (have it on my DT and it's complimented shed block well)
- BREAK THRU: pass
- SNARL: fail
- BIG HIT: fail
- D-LINE GENERAL: pass (for NT)
 
Link
 
Using a scale of Excellent/Pass/Fail, I'd like to know your opinions.

Defensive End
Containment Abilities:
- SWAT BALL: ?
- WALL: ?
- STRONG BASE: ?
- DIVING TACKLE: ?
- MONSTER HIT: ?

Pass Rusher Abilities:
- FIRST STEP: Excellent
- CHANGE DIRECTION: ?
- SHED BLOCK: ?
- TUNNEL VISION: ?
- BIG SACK: ?

Defensive Tackle
Pass Rusher Abilities:
- THE GLARE: ?
- SHED BLOCK: ?
- SWAT BALL: ?
- STRONG BASE: ?
- BIG SACK: ?

Run Stuffer Abilities:
- WALL: Excellent
- BREAK THRU: Fail
- SNARL: ?
- BIG HIT: Fail
- D-LINE GENERAL: Excellent
 
ugk
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Defensive End
Containment Abilities:
- SWAT BALL: pass
- WALL: pass
- STRONG BASE: pass (close to fail)
- DIVING TACKLE: pass
- MONSTER HIT: fail

Pass Rusher Abilities:
- FIRST STEP: pass/pr0
- CHANGE DIRECTION: pass
- SHED BLOCK: excellent
- TUNNEL VISION: excellent/super mfucking über pr0
- BIG SACK: fail
 
WiSeIVIaN
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FWIW, all those kiddies giving STRONG BASE a pass are in correct, as its 100% useless even with high strength. There was a time that it was good (up to S3) but howadays its definitely 100% useless...

 
hiuhyoi
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Originally posted by WiSeIVIaN
FWIW, all those kiddies giving STRONG BASE a pass are in correct, as its 100% useless even with high strength. There was a time that it was good (up to S3) but howadays its definitely 100% useless...



I'm sure that it will be given a boost eventually from Bort...
 
hiuhyoi
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Originally posted by Billy Corman
How do you folks rate them?

Using a scale of Excellent/Pass/Fail, I'd like to know your opinions.

Defensive End
Containment Abilities:
- SWAT BALL: F
- WALL: F
- STRONG BASE: F
- DIVING TACKLE: F
- MONSTER HIT: F
(All fail, you can make a good run stopper from Pass Rushing abilities)

Pass Rusher Abilities:
- FIRST STEP: E
- CHANGE DIRECTION: P
- SHED BLOCK: E
- TUNNEL VISION: E
- BIG SACK: F

Defensive Tackle
Pass Rusher Abilities:
- THE GLARE: E-
- SHED BLOCK: E
- SWAT BALL: F
- STRONG BASE: F
- BIG SACK: F

Run Stuffer Abilities:
- WALL: P
- BREAK THRU: E
- SNARL: F
- BIG HIT: F
- D-LINE GENERAL: E


 
WiSeIVIaN
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Originally posted by hiuhyoi
Originally posted by WiSeIVIaN

FWIW, all those kiddies giving STRONG BASE a pass are in correct, as its 100% useless even with high strength. There was a time that it was good (up to S3) but howadays its definitely 100% useless...



I'm sure that it will be given a boost eventually from Bort...


Perhaps, though it actually was good, then bort nerfed the shit out of it.
Last edited Oct 14, 2008 12:28:46
 
Kayoh
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Every single one depends on the build with the exception of Shed Block. Shed Block is awesome for every build, whether you're rushing the passer or trying to stuff the run.
 
AnTiNiNjA
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Defensive End
Containment Abilities: Fail in general, doesn't make a good DE.
- SWAT BALL: Fail
- WALL: Fail
- STRONG BASE: Fail
- DIVING TACKLE: Fail
- MONSTER HIT: Fail

Pass Rusher Abilities: BEst thing to load up on for a DE
- FIRST STEP: Pass
- CHANGE DIRECTION: Pass
- SHED BLOCK: Excellent
- TUNNEL VISION: Excellent
- BIG SACK: Fail

Defensive Tackle
Pass Rusher Abilities: Good for DT
- THE GLARE: Pass
- SHED BLOCK: Excellent
- SWAT BALL: Fail
- STRONG BASE: Fail
- BIG SACK: Fail

Run Stuffer Abilities: Good for NT
- WALL: Pass
- BREAK THRU: Pass
- SNARL: Pass
- BIG HIT: Fail
- D-LINE GENERAL: Excellent
 
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