Yeah, WR SA's aren't even worth it except for maybe the first two in either tree. The vast majority of WR plays are made before the catch so I'd invest in things that let your player get open.
Originally posted by Adderfist Worthless and wasted points. Better off bumping all important stats to softcap
I am a level 31 with a pretty solid build IMO...most of my attributes are about where i want them...and i also have quite a few points in the first SA in each tree....so i was wondering how much head fake actually helps in getting open.
Originally posted by Bort Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late. This effect also comes into play when receivers make quick cuts.
I have found head fake really does not do much till you catch the ball. Then I have found it works exp if the CB is in front of you. Once I get it to 9 I will let everyone know.